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As Mobile now exceeds 2 billion customers, we are seeing increased capability being added everywhere to mobile phones. En route towards 3 billion phones we will see a major shift in consumer interest from (network) carriage to content, and for customers from a verbal to a growing visual world
In many countries we now have more phones
than people, and this just illustrates that the only
way to grow is through mobile (data) usage. If
Content is King, then Carriage is surely Queen -
and Mobile Content a Royal wedding!
So, in 2005 we have seen close to 2 trillion
GSM text messages carried globally. For the UK
alone, the MDA has just forecast for 2006
another 15% growth in volumes, which take the
totals through to an average of 100 million per
day or 36.5 billion for the whole year (in 1999
we only carried 1 billion).
Without a shadow of a doubt, mobile entertainment
has the lion's share of the market when
it comes to value-added mobile services, thanks
largely to the enduring popularity of personalisation
services and TV voting.
Billing for mobile entertainment services is still
largely carried out by Premium SMS, especially
for services and content paid for on demand.
As a billing method, Premium SMS has three important advantages:
- It can be used for billing small amounts,
often less than $10 for mobile services.
- It is a universal payment method, accessible
to everyone who has a mobile phone.
- It provides a quick and easy user experience.
Nonetheless, the fact that the range of content
that consumers pay for with their mobile now
includes products which are not necessarily
consumed on the phone itself (and are therefore
beyond the scope of Premium SMS, which often
combines the ordering procedure with the payment)
has led to the introduction of new payment
methods.
The mobile industry has come of age. The
market in many European countries now brings
in annual revenues that top €500 million, and
in less than five years telemedia, media, mobile
network operators and content applications
service providers have succeeded in creating a
mass consumer market where ringtones, music,
logos, information, games and videos are just
some of the products now on offer on our
mobile shelves.
As we look back on the year that has just
ended and turn our gaze towards the future of
mobile in 2006 and beyond, one thing is clear
- the mobile phone has amply proven its effectiveness
as a tool for value added services.
From voice onwards, the mobile has progressively
integrated a whole host of features to the
point where it has now become a truly intimate
personal computer - music, imaging, video,
messaging (from SMS and MMS to Instant
Messaging and email), games and the Internet
are now all to be found on these powerful
devices that we carry around every day in our
pockets and in our handbags.
*The Netsize Guide 2006
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